← OCE Nationals 2025

Wind SeiryuuTier 1

at OCE Nationals 2025

decks
15 (12.1% of field)
matches (non-mirror)
118 55-44-19
overall winrate
54.7%
ELO-adjusted winrate
59.3% avg ELO +3.1 per match
expected value
54.8% share-weighted (raw)
EV (ELO-adj)
57.8% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1423 · median 1373 · range 1142–1702 (15 pilots with an ELO rating)
1033 Q1 1305 Q3 1495 1702
33% of pilots are in the field's top quartile, 13% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Aggro 16.1% 13 7-5-1 57.7% 55.9% 53.6% +1.5
Water Fractal 14.5% 28 9-16-3 37.5% 39.1% 46.1% -1.4
Wind Allies 11.3% 11 7-1-3 77.3% 70.0% 75.3% +11.0
Water Genbu 8.9% 16 9-3-4 68.8% 65.0% 68.2% +7.3
Wind Astra Cleric 8.1% 6 3-2-1 58.3% 55.0% 60.1% +5.4
Wind Shadowstrike 5.6% 4 2-1-1 62.5% 56.2% 56.1% +3.9
Wind Luxem Zander 4.8% 10 0-7-3 15.0% 25.0% 34.6% -6.9
Fire Suzaku 4.0% 8 5-2-1 68.8% 62.5% 56.5% +3.1
Fire Luxem Assassin 3.2% 4 2-1-1 62.5% 56.2% 64.9% +9.5
Water Ravishing Mill 3.2% 3 3-0-0 100.0% 71.4% 77.1% +20.2
Fire Exia 1.6% 2 2-0-0 100.0% 66.7% 64.9% +14.3
Water Penguin Mill 1.6% 3 1-2-0 33.3% 42.9% 51.2% +0.9
Wind Crux Lorraine 1.6% 2 2-0-0 100.0% 66.7% 61.5% +11.0
Fire Crux Lorraine 0.8% 0
Water Allies 0.8% 1 0-1-0 0.0% 40.0% 46.6% -5.5
Water Astra Cleric 0.8% 2 1-1-0 50.0% 50.0% 55.4% +5.2
Water Luxem Assassin 0.8% 0
Wind Razorgale 0.8% 2 1-1-0 50.0% 50.0% 44.9% -4.9
Wind Slice & Dice 0.8% 2 1-1-0 50.0% 50.0% 44.9% -4.9
Wind Wakeup Combo 0.8% 1 0-0-1 50.0% 50.0% 51.5% +2.4
Decklists · 15 from this event
Mirror Analysis

In 10 mirror matches, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down).

Winners more often ran: Quicksilver Grail, Aesan Protector, Dream Fairy. Losers more often ran: Staggering Strike, Brisk Windtrotter, Swift Recruit.

Played more by winners
Quicksilver Grail
Winning decks ran 0.7 copies on average, losing decks 0.2.
Of 10 mirrors: the winner ran more in 5, the loser ran more in 0, both ran the same in 5.
Aesan Protector
Winning decks ran 3.8 copies on average, losing decks 3.5.
Of 10 mirrors: the winner ran more in 4, the loser ran more in 1, both ran the same in 5.
Dream Fairy
Winning decks ran 3.4 copies on average, losing decks 3.2.
Of 10 mirrors: the winner ran more in 4, the loser ran more in 1, both ran the same in 5.
Blanche, Sheltering Saint
Winning decks ran 0.9 copies on average, losing decks 0.6.
Of 10 mirrors: the winner ran more in 4, the loser ran more in 2, both ran the same in 4.
Backup Charger
Winning decks ran 0.6 copies on average, losing decks 0.4.
Of 10 mirrors: the winner ran more in 4, the loser ran more in 2, both ran the same in 4.
Resolute Stand
Winning decks ran 0.9 copies on average, losing decks 0.3.
Of 10 mirrors: the winner ran more in 3, the loser ran more in 1, both ran the same in 6.
Played more by losers
Staggering Strike
Losing decks ran 1.5 copies on average, winning decks 0.0.
Of 10 mirrors: the loser ran more in 4, the winner ran more in 0, both ran the same in 6.
Brisk Windtrotter
Losing decks ran 3.5 copies on average, winning decks 3.1.
Of 10 mirrors: the loser ran more in 5, the winner ran more in 1, both ran the same in 4.
Swift Recruit
Losing decks ran 0.9 copies on average, winning decks 0.0.
Of 10 mirrors: the loser ran more in 3, the winner ran more in 0, both ran the same in 7.
Seiryuu's Command
Losing decks ran 3.2 copies on average, winning decks 2.7.
Of 10 mirrors: the loser ran more in 4, the winner ran more in 2, both ran the same in 4.
Reclaim
Losing decks ran 2.8 copies on average, winning decks 2.4.
Of 10 mirrors: the loser ran more in 4, the winner ran more in 3, both ran the same in 3.
Viridian Protective Trinket
Losing decks ran 0.7 copies on average, winning decks 0.6.
Of 10 mirrors: the loser ran more in 2, the winner ran more in 1, both ran the same in 7.
Show all 56 cards with non-zero signal (raw numbers, including 36 held back from the grid above)
Card Edge In winner In loser Same Direction
Quicksilver Grail +0.50 5 0 2
Staggering Strike -0.40 0 4 0
Brisk Windtrotter -0.40 1 5 4
Aesan Protector +0.30 4 1 5
Swift Recruit -0.30 0 3 0
Dream Fairy +0.30 4 1 5
Blanche, Sheltering Saint +0.20 4 2 0
Backup Charger +0.20 4 2 2
Guan Yu, Prime Exemplar -0.20 0 2 0
Nullifying Lantern -0.20 0 2 8
Seiryuu's Command -0.20 2 4 4
Resolute Stand +0.20 3 1 0
Cleansing Reunion -0.20 0 2 0
Turbo Charge +0.20 2 0 0
Brackish Lutist +0.20 2 0 0
Reclaim -0.10 3 4 3
Viridian Protective Trinket -0.10 1 2 5
Dungeon Guide +0.10 2 1 7
Stifling Trap -0.10 2 3 5
Grand Crusader's Ring -0.10 0 1 9
Woodland Squirrels -0.10 1 2 0
Slimeshield +0.10 3 2 0
Winds of Destiny -0.10 2 3 1
Windmill Engineer -0.10 0 1 9
Effigy of Gaia -0.10 1 2 0
Trained Hawk -0.10 2 3 2
Verdigris Decree -0.10 2 3 0
Primal Whip -0.10 1 2 0
Morgan, Soul Guide +0.10 3 2 0
Tariff Ring -0.10 0 1 9
Scatter Essence +0.10 4 3 3
Censer of Restful Peace -0.10 0 1 9
Innervate Agility +0.10 2 1 7
Beseeched Fatestone +0.10 2 1 7
Veiling Breeze +0.10 4 3 2
Beseech the Winds +0.10 3 2 0
Beastbond Boots +0.10 2 1 0
Crystallized Destiny -0.10 1 2 0
Sunblessed Gazelle +0.10 1 0 0
Smoke Bombs +0.10 1 0 0
Fatestone of Revelations +0.10 1 0 0
Expel the Departed +0.10 1 0 0
Wind Resonance Bauble -0.10 0 1 0
Fatestone of Balance +0.10 1 0 0
Art of War +0.10 1 0 0
Forest Cake +0.00 1 1 8
Tempest Downfall +0.00 2 2 0
Harness Lightning +0.00 2 2 6
Zephyr +0.00 3 3 1
Byakko's Command +0.00 2 2 6
Displace +0.00 1 1 0
Seeking Shot +0.00 1 1 0
Nullifying Mirror +0.00 2 2 0
Coronation Ceremony +0.00 1 1 0
Bestial Frenzy +0.00 1 1 0
Annul Spell +0.00 1 1 0

JSON: /api/events/25112/archetypes/Wind Seiryuu